You can then choose to sway him from his plans with your seductive wiles. only for him to realize you're different than he expected and offer to talk things out with you. For example, if you've learned King Mardokh's weakness in any of your runs and have both high Charm (most easily attained by resting every night) and a reputation for being Seductive, you'll reach the final confrontation with Mardokh on the fifth day as usual. Multiple Endings: Several, depending on your stats and what you've done in both the present and previous runs.Macrogame: Your character's exploits will be memorialized as constellations, which can then be called upon by future characters.Fantasy Character Classes: Seven, each with unique abilities: Spellblade, Witch, Ritualist, Druid, Sun Cultist, Songweaver, and Snowdancer.A little shield appears on the monster when this happens, to make sure you know this trope is in effect. Blocking Stops All Damage: Not really an option for the player, unfortunately, but certain monster types with hard exoskeletons or carapaces take no damage whatsoever if you happen to land a hit on them at the wrong time.Armor-Piercing Attack: The Ritualist's attacks can be upgraded to pass through obstacles and enemies to hit other targets.This game makes use of the following Tropes:
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