if I'm "emulating" a PlayStation 2, that means I'm trying to make my PC "behave" like a PS2, down to how it's managing memory, timings, etc. People should not mix them up.Īs for the difference between "translation" and "emulation", it's kind of fundamentally this:Įmulation attempts to make the host (target) system behave closer to the original (source) system. because one is a method and the other is a technique. ![]() ![]() I understand "binary translation" and "just-in-time compilation" in their own different contexts. "just-in-time translation" reads like gibberish to me, to be honest. Translation is the other method with which we can execute code that is not written to natively run on a system. ![]() Emulation is a method with which we can execute code that is not written to natively run on a system.
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